Survivability is gained through Agile and Debilitating Toxins, while Smoke Grenade prevents enemies from attacking you. Does anyone know if a heavy weapon. Some exploding weapons, such as smoke grenades, don't deal damage, so they. Yes. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. Starfinder simplified this rule as well, move on people. m. Smoke and signaling grenades M1 Frangible Grenade (FS) In September 1942 the United States standardized a Molotov cocktail-style device that was nominally designated as a "grenade". Weapons cost ~50% more each level. Grenade Mastery (Combat) Source Character Operations Manual pg. where all four party members do easy full attacks with grenades, and the opponent ( or opponents!Golurkcanfly. Concealment Miss Chance. ;. I really don't care how such things were handled in other games, Starfinder isn't those games. Starfinder Reference Document 12 pages that prints nicely in booklet format that covers everything I thought I'd want to quickly look up, including everything from the above GM screens. Starfinder Galaxy Exploration Manual p. ) are sold preloaded. Though scientists understand little about how a vracinea’s. From StarfinderWiki. Go to starfinder_rpg r/starfinder_rpg • by TheValiantBob. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. The Starfinder devs do, indeed, have something "against" grenades. The “areas” of many effects are given as cubes to make it easy to model irregular or three-dimensional shapes. The cloud will eventually thin and spread out over the course of several turns. 184. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. 9 %free Downloads. Pulse Grenade. Microbot Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. Advanced Melee. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. Starfinder world being technologically advanced far beyond what we are today, should unquestionably have such technology readily available. Special: Explode (10 ft. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Your Armor Class (AC) represents how hard it is for opponents to land a solid damaging blow on you. Grenades One-Handed Weapons Special Weapons. Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Price: 250. So you’d have to have the grenade on the ground or otherwise, then use the spell to fling it, then use a free hand and a No Action to press a button and detonate it. If a creature doesn’t have enough room to appear, it doesn’t. That being said at 5-10x more its pretty expensive, though you. Any penalty you take to your attack roll also. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. The M208 fuze provides an 8–12-s delay time and is used. 179 Level 14; Price 9,400 Hands 1; Proficiency Grenade Damage. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. I've found nothing addressing this in Corebook so far. 106 Level 8; Price 9,300 Capacity 40; Usage 5/round Hands —; Bulk 1. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Creatures that fail their save against a concussion grenade are knocked prone. Larger trees and wooden objects take full damage but typically are. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. Combined with stealth, you could throw one to cover/stagger ranged ennemies, sprint to them under stealth, and then break it by attacking them at very close range. You know how to get the most out of your grenades. Make the attack normally; if the attacking creature would hit, the target must roll a 20 or lower on a d% roll (see page 513) to avoid being struck. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. Dim light includes moonlight outside at night and bright starlight, or a starship’s emergency backup lights. ; Critical. Smoke created through this grenade is incredibly dense and can only be seen through thermal imaging. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. 122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 127. . Grenade Scrambler, Mk 1 Source Starfinder Armory pg. A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Augmentations. . Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. 126. Dye Grenade. Thermal vision counteracts the effects of smoke grenades, so if you have Thermal 45% on your goggles/helmet then firing at range into Smoke which normally would penalize you 80% THC will only penalize you 35% THC. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and. Need Help? Mon–Fri, 10:00 a. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. . Up to 19 grenades. Updated to include over 5o new replicas added in 2021 This set of replica ordnance has over 200 inert training aids including grenades, land mines, artillery projectiles, rockets, and fuzes. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Crypto The electric charge dissipates quickly, leaving the area covered in sticky strands of high-tensile fibers, making the affected area difficult terrain for 1d4 rounds as though the grenade also has the mire weapon special property (Starfinder Armory 29). 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Sure the fusion doesn't do anything but you can store infinite layers of grenades. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. Specifically, about loot, grenades, and power armor. 157. If your attack roll is a natural 1 (the d20 comes. Advanced melee weapons require a degree of training and skill to use properly. However, consider if you even want to take it in the first place. Stickybomb grenade III: 10: 5410: 20 ft. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. Capacity: Drawn Bulk: L Special: Explode (pull 5 ft. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection. Range: 20 ft. 51 Level 1; Price 110 Hands 1; Proficiency GrenadeRiot Grenade, Mk 1 Source Starfinder Armory pg. Sep 22, 2017, 08:23 am. Critical: — Range: 20 ft. A hover drone with manipulator arms and cargo rack could hold 49 grenades, and drop them for you. View community ranking In the Top 5% of largest communities on Reddit. This is the first time any of us have used Starfinder. Diminisher Grenade. Fields of Study; Theorems; Envoy. Shock grenade I. Smoke screen. Star Dragon Caith : Jan 22, 2018, 10:58 am: Robert Gooding wrote:. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. 39. Concealment Source Starfinder Core Rulebook pg. How does the Vesk tail interact with grenades and (obviously 1 handed) melee weapons. 122 Level 18; Price 109,000 Hands 1; Proficiency GrenadeThasphalt Grenade Invented by accident when an engineer didn’t open a steam valve on a reactor, the thasphalt grenade’s invention coincided with new emergency pressure release valves being introduced onto other thasphalt products. I've found nothing addressing this in Corebook so far. they are negated with a successful saving throw. Starfinder Core Rulebook p. So yes, absolutely, you can take Weapon Focus in Grenades. Approximately 5-10 percent of those dyes undergo decomposition when the grenades are detonated. Shock grenade V: 20: 110000: 20 ft. Grenades. Source Starfinder Core Rulebook pg. to 5:00 p. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. The amount of armor on enemies varies body party to body part, if someone seems to tough to kill, 8+ armor, they likely. Grenade, Smoke Grenade. Bulk: L. The problem isn't one grenade, its eight grenades, per round. Level: 1 Price: 170. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. Starfinder simplified this rule as well, move on people. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. The following descriptions give details about the most common conditions and the effects they have on characters. where all four party members do easy full attacks with grenades, and the opponent ( or opponents! Golurkcanfly. Charge Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the. Or wade into melee, get that first hit, and keep them lit up until they die. Yes smoke grenade with the legendary aspect making it a trap activates all things having to do with traps. The following descriptions give details about the most common conditions. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Premium Powerups Explore Gaming. Another factor to consider is that the grenade launcher loads a certain number and these don’t. 244 A standard action is usually the main action you take each round, other than movement. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. It is available to a large number of tanks, in three forms: smoke shells fired from the tank's armament, smoke grenades fired from exterior launchers, and fuel injection into the engine to produce smoke (known as the Engine Smoke generating. Source Starfinder #8: Escape from the Prison Moon pg. (2) Filler. Source Starfinder Core Rulebook pg. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. 196 Armor is usually the easiest and most cost-effective way for creatures to protect themselves. A smoke grenade deals no damage; instead, it releases a. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. 127. 5-s delay time. Web Grenade, Mk 1 Source Starfinder Armory pg. 42. For throwing grenades at a target intersection you must hit an AC of 5. 3 s. ). If a creature doesn’t have enough room to appear, it doesn’t. The summoned creature appears where you designate and acts immediately on your turn. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. Source Starfinder Core Rulebook pg. Great Cleave, Great Fortitude, Greater Feint, Greater Spell Penetration, Grenade Proficiency, Harm Undead, Heavy Armor Proficiency,. For 35 credits. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. 181. Riot Grenade, Mk 1 Source Starfinder Armory pg. Site Owner: Rose-Winds LLC (Blake Davis)Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Smoke was the most important grenade in CS:GO, it is almost impossible for the offense to get on the tape without the right spread. 2044 "28mm scifi" 3D Models. ). ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Wait a second, that means you could stick a fusion onto a grenade, then load it into a Bombarding weapon. It's in the rules on automatic fire. It's true that in the modern day, it's sometimes possible to see through smoke via infrared, but there are smoke grenades and smokescreens which block infrared even now, and certainly no reason why high tech Starfinder smoke grenades wouldn't do that as standard. Starfinder Starship Build Calculator/Sheet Generator I love the starship builder James Turner did, but I wanted to be able to print a Starship sheet, so I made. The similar burn times may make it the appropriate choice for training or simulation deployment of chemical. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Summoning grenades come in the following types. If you're within a Smoke Grenade, controller users (and most. Drawn: L: Explode (entangled 2d4 rounds, 10 ft. Prerequisites: Proficiency with grenades. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Source Starfinder Core Rulebook pg. Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. Improvisations; Expertise TalentsMore advanced grenades create more dangerous microbots. Starfinder Core Rulebook p. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. Smoke grenades are pretty handy though. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. ;. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. My main struggle with this is that I can use a smoke grenade to stop laser weapons of any lv. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. ; Critical —. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Below are examples of standard actions. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. Level: 1. Prerequisite (s): Proficiency with grenades. 218. Smoke grenade has the following Level: 1 Price: 40 Range: 20 ft. Blindsense will let you know where an enemy is, but it doesn't fix concealment. When you attack with this type of weapon or ammunition, aim at a grid intersection. Starfinder Armory p. 5 second fuse and a minimum safety distance of 5 meters (16 feet). Source Starfinder Core Rulebook pg. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Starfinder Core Rulebook p. If its singing or chanting, throw a smoke grenade or something that will cause them to start. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. ; Critical. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. Barriers of energy or magical force block lasers. The holes allow smoke to escape when the grenade is ignited. Player > Weapon > Grenades. Starfinder Core Rulebook p. A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. they are negated with a successful saving throw. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. 208. Player > Weapon > Grenades > Frag grenade II. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. 0–2. Wonder grenade (Hybrid) Starfinder Armory p. BRAWLING +10 (3d6, ROF 2. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard. comContext: I'm running a group through the Dead Suns adventure path. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Alternate B Carmine Combat Mystic Daimalkan Del Shara Human Mystic LOCG Luku Gaiul Oliviana SFPW Starfinder Explorer Starfinder Society Tara Nova TTG. Click to find the best Results for grenade taginn Models for your 3D Printer. Grenade on cooldown. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Combat is cyclical. 122 Level 18; Price 51,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. More importantly, Smoke Grenades disable killstreak targeting and controller rotational aim assist. The basic rule is that explosives for demolitions have the same statblock array as grenades. It also basically refunds itself with the enhanced smokebomb upgrade plus the trap mastery. Frag grenade VIII: 20: 216000: 20 ft. 247, Starfinder #3: Splintered Worlds pg. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. 240. ; see text) When it detonates, a wonder grenade releases a locus of magical uncertainty, which explodes into a strange effect once it makes contact with reality. 122. Includes one each inert replica of the following: Ammunition […]The Smoke Grenade is a criminally underrated Tactical grenade. The names are all in a more modern, realistic style. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. An 8th level grenade does 4d6 damage for 2560. Player > Weapon > Grenades > Shock grenade I. Fog Cloud's effects are certainly better, but whether it's worth 11. Charge Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the. Bulk: L. Change Grips. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. Solid auras surround the blades of a dimensional slice starknife, which are manufactured with cutting-edge metallurgic. The Switcheroo talent may be used with grenades and other weapons with the explode special property. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. In any case, "infrared vision" isn't a defined ability in SF - infrared sensors. Spell Grenade. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Similarly, the defense uses smoke grenades to deter the opponent, especially in the late game. Shadow Step for mobility or to remove CC. I was lucky enough to play at James Sutter's starfinder game at Paizocon, and the final fight came down to a closed door and both sides opening it and throwing smoke grenades on either side. For 35 credits. 55. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you wish to equip - a small white tag in the top left corner. Time to start throwing. Conditions are circumstances or states that can affect characters for an extended period of time. The Saf-Smoke Grenade offers the same approximate burn times as the Spede-Heat™ Grenade in CN or CS and the Riot Control Grenade in CN or CS. Dye Grenade. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. I agree that the grenade door trick can/will get old fast. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Summoned creatures treat you as their summoner. Some exploding weapons, such as smoke. • 1 mo. Conditions. Bombard. comes up 20), you hit regardless of your target’s AC. Source Starfinder Core Rulebook pg. And no space station or peaceful town is going to let you pilot that mech on the thoroughfare either. Cover, not total cover. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. If a creature doesn’t have enough room to appear, it doesn’t. Capacity: 20; Usage: 5/round. Ability Scores Character Advancement Health and Resolve Alignment. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). ; Critical — Capacity. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Frag grenade I. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. ) A stickybomb grenade detonates with a splash of adhesive resin. I wonder as I don't know much about crafting persay. Creatures that fail their save against a concussion grenade are knocked prone. 183: Grenades are thrown weapons. Grenade Mastery (Combat) Source Character Operations Manual pg. 273. Edit: per DC, it's so smoke grenades don't get better with time/aim, whereas a well lobbed grenade can get slightly better with better trajectory on the shrapnel. Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber A frag grenade is a completely different explosive device compared to a shaped charge used for blasting concrete. Source Starfinder Core Rulebook pg. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. Price: 2500. Sports. Grenades. A grenade is a small weapon typically thrown by hand. 39 Level 10; Price 2,900 Hands 1; Proficiency. Pilot Actions: Each vehicle’s pilot selects her pilot actions and attempts any needed checks outside the normal character initiative count. ZERO-PULSE GRENADES. Dye grenade II. If a creature doesn’t have enough room to appear, it doesn’t. So far, I've only played Operatives, but I want to make more characters. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Explode Source Starfinder Core Rulebook pg. In the core rulebook the rules for grenades are confusing in terms of the saves. Loading a single grenade into a grenade launcher is a move action. The grenade consists of a plastic cylindrical main body that contains the IR composition, burster, booster lead, and safe and arm (S&A) mechanism. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. Site Owner: Rose-Winds LLC (Blake Davis)The aeon stone is your best bet indeed. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. 184. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. Any check attempted to identify the wearer’s voice takes a –5 penalty, and such identification can. Choose a single target within the grenade’s blast radius; that target is affected by the spell as if you had successfully touched it. 40 Level 3; Price 490 Hands 1; Proficiency Grenade Damage —; Range 20 ft. The Unofficial Starfinder Subreddit. Equipment. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. Within 2 seconds after firing, the ignition of the burster. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. The EMP wave from a pulse grenade is not intense enough to affect. Each grenade has light bulk and costs 720 credits. In the core rulebook the rules for grenades are confusing in terms of the saves. While still recovering from that ailment, he was diagnosed with cancer. Price: 135. I'm aware of this line on pg 59 in the CRB. NILs can be fitted with any sort of grenade as ammunition. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. 9 %free Downloads. 39. Grenade Scrambler, Mk 4 Source Starfinder Armory pg. Obscures vision 10 m/yds x 10 m/yds for 1 minute. You must throw the grenade before. I'd like to see grenades reworked entirely. Grenade, smoke: 1: 40: 20 ft. Starfinder Core Rulebook p. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Roll damage only once, and apply it to all targets struck. 179 Level 12; Price 5,200 Hands 1; Proficiency. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. This is not unlike a localized distributed denial. When a solar flare grenade explodes, it sends out a lash of plasma. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. 103. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. My smoke comes back in less than. they are negated with a successful saving throw. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do. Many explorers and mercenaries modify their own bodies with technological or biological gear called augmentations. 42. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. Explode. Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Player > Weapon > Grenades > Smoke grenade. ) CYBERWARE EFFECTS. Special: Explode (pull 5 ft. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. Bulk L. SMOKE GRENADE +8 (No damage.